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AI Insights · Timothy · July 2022

Top 5 Simulator Games on Android in Europe: Q2 2022

Discover the performance trends of the top 5 simulator games on Android in Europe during Q2 2022, including weekly downloads, revenue, and active user metrics.

Top 5 Simulator Games on Android in Europe: Q2 2022

During the second quarter of 2022, the top 5 simulator games on Android in Europe showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.

Bid Wars 2: Business Simulator

Throughout Q2 2022, this game saw substantial growth in weekly downloads, peaking at approximately 92K in early May before experiencing a gradual decline to around 60K by the end of June. Revenue for Bid Wars 2: Business Simulator displayed a steady upward trend, reaching a high of about $14.8K in early May, and maintaining figures around $13.5K towards the end of the quarter. Weekly active users also increased significantly, starting at 128K in late March and peaking at 344K in early May, before slightly declining to 272K by the end of June.

Mission Chief - Fire Fighter

Mission Chief - Fire Fighter experienced stable weekly downloads, averaging around 3.5K to 4.4K throughout the quarter. Revenue remained relatively consistent, with minor fluctuations, peaking at $11.2K in late April and ending the quarter at approximately $10K. The game’s weekly active users saw a gradual decline from 31K in late March to around 24K by the end of June.

The Wolf

The Wolf demonstrated a notable increase in weekly downloads, reaching a high of 57K in mid-May, before stabilizing around 37K by the end of June. Revenue for The Wolf varied, with a significant peak at $15.2K in the final week of June. Weekly active users showed a growth trend, peaking at 191K in late May and slightly tapering off to 151K by the end of the quarter.

Athletics Mania: Track & Field

Athletics Mania: Track & Field's weekly downloads fluctuated significantly, starting at around 5K in late March, dropping to lows of 1.3K in mid-May, and then rising to 3.3K by early June. Revenue showed a similar pattern, peaking at $11.9K in late May and ending the quarter at around $6.4K. Weekly active users remained relatively stable, averaging around 20K to 21K throughout the quarter.

Equestrian the Game

Equestrian the Game, which launched in early June, saw impressive weekly downloads, starting at around 78K in late March and maintaining figures over 17K by the end of June. Revenue exhibited a peak of $14.9K in late March, with a slight decline to approximately $13.3K by the end of June. Active users for the game showed a peak at 132K in early April, stabilizing around 95K towards the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022